- #.ote.8 ui update status clock missing how to#
- #.ote.8 ui update status clock missing android#
- #.ote.8 ui update status clock missing download#
- #.ote.8 ui update status clock missing windows#
Graphics: Fixed AssetPreviews + texture preview window for ASTCnm/Plain normal maps.
#.ote.8 ui update status clock missing android#
See documentation "Store Guides" > "Google Play" for a sample usage.ĢD: Fix asset previews for Tilemap Prefabs by not stripping away the Grid Component when generating the asset preview.Īndroid: Fix crash with Vulkan when putting app into background during startup.Īndroid: Fix overflow of MotionEvent global references.Īndroid: Fixed building exported Unity project in Android Studio.Īsset Pipeline: Asset Pipeline: Increasing the default import worker connect timeout, to avoid import worker client processes shutting down unnecessarily, when working with larger projects.Īsset Pipeline: Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono.īuild Pipeline: Fix crash when using -standaloneBuilSubtarget option.Įditor: Fixed custom editor GUI support for the BuiltIn ShaderGraph Target.Įditor: Fixed performance issue for looping small clip with root motion extraction.Įditor: Fixing a bug where changing the selection with a locked inspector and an active EditorToolContext was throwing errors.Įditor: Replace Premium Expert Help link in Editor Help Menu with a link to Unity Learn.Įditor: Fixed an exception when the user backs off form the 'Search and Remap' dialog in the SpeedTree Material Editor. The Action will be called on each query product details failure with the retry count.
Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial NET Framework-based applications before you apply this update.AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneĪI Navigation Core: Trigger volumes are included in nav mesh generation for NavMeshSurface when geometry is set to Physics CollidersĪndroid: Crash when accessing transform component after calling Resources.UnloadUnusedAssets()Ĭustomer QA Onboarding: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project You must restart the computer after you apply this update if any affected files are being used.
#.ote.8 ui update status clock missing download#
To get the standalone package for this update, go to the Microsoft Update Catalog website.įor a list of the files that are provided in this update, download the file information for cumulative update.
#.ote.8 ui update status clock missing windows#
This update will be downloaded and installed automatically from Windows Update.
#.ote.8 ui update status clock missing how to#
For more information see KB5001206.ġ Windows Presentation Foundation (WPF) How to obtain and install the update Improved the clean-up process for X509Certificate2 certificates. Addressed an issue with a FailFast crash arising in apps with two threads that both load application resources. This update was previously released in the Cumulative Update that was dated November 19, 2020. This update is included in the Cumulative Update that is dated January 12, 2021.